ThirteenOrange's TESVQuest No Mercy README

A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.

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Features

- A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel.

- New dungeons and locations in varying styles to travel and fight through.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Supporting lore delivered through in-game books.
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Patch 1.6 Notes

- Alternate ending to ensure total compatibility with Dawnguard DLC.

- Localization improvements.
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Patch 1.5 Notes

- Fixed issue regarding conflict in Potema's Catacombs.
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Patch 1.4 Notes

- Fixed rare issue with the skeletons killing The Unseen.
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Patch 1.3 Notes

- Added the ability to improve Stendarr's Blessed Blade and Dagger.

- Fixed a bug where the sewer grate would not open.

- Fixed a bug where the Agent of Stendarr Added message would not display when you gain the Perk at the end of the quest.

- Added failsafe to make sure the quest properly updates upon entering the cavern.
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Patch 1.2 Notes

- Fixed the bug from patch 1.1 where the sewer grate would not open.

***It's possible this fix will not effect saves where the quest has already been started. In this case please use the console to disable the grate.***
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Patch 1.1 Notes

- Removed debugging door that was left in.

- Minor lighting changes.
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Notes

- The quest does not have to be started to be completed, if you stumble upon the locations/enemies on your own, you're free to complete it as you see fit (just like back in the days of TES III: Morrowind).

- The quest can be started normally by finding the dead messenger to The Vigilant on the road between Ivarstead and Riften (location shown in map screenshot above).

- Please make sure your game is up to date when using this mod. Please do not report bugs if your game is not patched.
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Troubleshooting

"Conflicts", CTDs or missing objects:
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:
1. Skyrim's limited memory allocation for the use of .esp (mod) files. This means big mods (such as quests) will be more likely to push the game over the edge. The solution is simply to use less mods.
2. The .bsa is conflicting with another archive from a mod using the same scripts/assets. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does. There is no need to comment on these issues unless you have more details on the technicalities.

"The Quest doesn't start"
- The quest was made before I was fully aware of Story Manager functionality, and as such sometimes the quest itself fails to launch. If this happens, turn off the mod, save your game in a "safe" area (away from mod areas), then load the mod again and give it another shot, this usually jump starts the scripts into action.
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Localization

- Now available in Russian - http://modgames.net/load/250-1-0-11394
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If you enjoy this quest, please rate it and try out my other Quest mods

- Quest: Sea Of Ghosts - http://steamcommunity.com/sharedfiles/filedetails/?id=1677559

- Quest: And the Realms of Daedra - http://steamcommunity.com/sharedfiles/filedetails/?id=15308

- Quest: The Bigger They Are - http://steamcommunity.com/sharedfiles/filedetails/?id=12446

Follow Quests I'm currently working on via Twitter - https://twitter.com/#!/TESVQuest_Mods
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If you enjoy my mods, please make a small donation via PayPal at this link: http://skyrim.nexusmods.com/modules/members/profile/donate/donate.php?id=3013861
Any small contribution is welcome. Thankyou.